ClickBlobs

This game is a clone of an old flash game i remember playing (i can’t remember what it was called).
I made it just for a bit of practice.
I also implemented an online score board.
All code and textures from scratch.

Made in C++ with SFML.

ClickBlobs
Click on blobs with two or more in a chain for points.
Larger blob chain = Bonus points.
Blobs at bottom worth more than top. (It takes longer for new blobs to fall to bottom than top.)
You have One minute to get as many points as you can.

Issues:
Doesn’t work on most touchscreens.
In some rare cases, blobs don’t group properly.

Download:
Windows

Ludum Dare 34 – Harry The Unusually Happy Worm

This game was made for Ludum Dare 34 (Jam).
There were two themes this time. They were: “Two button controls” and “Growing”.
It was made entirely within 72 hours with C++ and SFML.
All code was from scratch. Textures and Sounds were sourced. (Some textures by me)

Ludum Dare Game Page:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=56122

Harry The Unusually Happy WormEat Humans and Potatos to Grow your length. (The max length is 1000)

There’s a Race you can start by crossing the checkered flag on the middle left of the map. (Then follow the arrows)

Left Arrow turns left.
Right Arrow turns right.

Images From: Public Domain (Some textures by me) and http://opengameart.org/
Sounds From: http://www.freesfx.co.uk/ and http://publicdomain4u.com/

Download:
Windows

Ludum Dare 33 – A Matter of Survival

This game was made for Ludum Dare 33 (Jam).
The theme was: “You are the Monster”.
It was made entirely within 72 hours with C++ and SFML.
All code was from scratch. Textures and Sounds were sourced.

Ludum Dare Game Page:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56122

A Matter of Survival Screenshot
Every creature must eat to survive.
Some eat fish, Some eat plants, and some eat Humans.
It’s nothing personal, It’s just A Matter of Survival.

Goal:
Fulfill your unquenchable hunger by running around and eating all the delicious humans.

Use Arrow Keys to Move.

Images From: http://opengameart.org/
Sounds From: http://soundbible.com/ and http://www.freesfx.co.uk/

Post Jam Changelog:
Now works on Windows XP. (Aparently XP doesn’t like loading 1500×1500 pixel textures)
Game now pauses when window focus is lost.
Humans now respawn after a while. (Only when off screen)
Game now only renders whats in the view screen. (This has improved performance)
Humans with guns now aim properly.
Player can now move diagonally.
Humans no longer react to you through walls.
Added WASD controls.

Download:
Windows (LD33)
Windows (Post Jam)

Donut Game

This game was made early 2014 during free time I had while doing a TAFE course (Information Technology).
Its a pretty silly and random game, but it was fun to make and I did learn a lot making it.
It was made with C++ and Allegro and later ported to SFML.
All code was from scratch. Textures and Sounds were sourced.

Donut Game Screenshot
You play as a Tank (with a picture of my TAFE lecturer on it) that drives around the desert, shooting fish that are trying to eat your donut.

Use Arrow Keys or WASD to Move, Space to Shoot, Esc to Quit.

Download:
Windows